Personal link and braindump

Mainly Game Development related articles, analysis, whitepapers. Other items of personal interest may sneak in...

Sunday, 1 May 2011

Shane Koyczan: This is my voice.

›
Shane Koyczan: This is my voice. [VIDEO] Shane Koyczan: This is my voice.
Monday, 3 January 2011

Progress Bar Illusions

›
Progress Bar Illusions by John Biggs on December 31, 2010 Tags: progress bar, video I always wondered why OS X progress bars had an odd ripp...
Sunday, 19 September 2010

What’s a QA team without a spec?

›
Elder Game: MMO game development » What’s a QA team without a spec? What’s a QA team without a spec? A goddamned nuisance and a waste of tim...
Saturday, 18 September 2010

The cardinal sin of community management

›
Lessons Learned: The cardinal sin of community management Yet few products these days can succeed without their online community, and the in...

How the PK Mafia Ruins Business

›
How the PK Mafia Ruins Business « MMO Tidbits No, I don’t mean gankers. The PK mafia I refer to is that school of game design which believe ...

Selling MMOs

›
Selling MMOs « MMO Tidbits Outline This is a long article on a complex topic. An outline may help you skip to the “good parts.” * Big La...
Thursday, 10 June 2010

Where can I fly for how much?

›
Neat little helper for travel planning: http://www.kayak.com/explore/?airport=YYC#/DUB?a=any&d=any&fb=30,510&l=any&ll=53.435...
Saturday, 21 November 2009

World Of Goo Sales

›
World Of Goo Sale Offers Fascinating Results | Rock, Paper, Shotgun 2D BOY have published details of their World Of Goo First Birthday exper...
Thursday, 8 October 2009

German National Gamers Survey 2009

›
GAMESINDUSTRY.COM | Graphs Germany German National Gamers Survey 2009 | Graphs Please find below all freely available graphs of the German N...
Wednesday, 7 October 2009

Free chapters of Mike Cohn's book about agile planning and estimation

›
InformIT: The Purpose of Agile Planning > Chapter 1: The Purpose of Planning Estimating and planning are critical to the success of any s...
Friday, 2 October 2009

Developers should 'incentivise fans to market for you'

›
Developers should 'incentivise fans to market for you' | Game Development | News by Develop The solution was to present the player w...
Monday, 28 September 2009

Microtransactions: will pay for power-ups and self-expression, but not for new content

›
Free to play gamers will pay for power-ups and self-expression, but not for new content | Games Brief The survey of 2,425 respondents identi...
Thursday, 3 September 2009

20% Discount code for GDC Austin 2009 at icopartners

›
ICO Partners » Blog Archive » GDC Austin 2009: get your 20% discount code here! Head over to the icopartners blog to get it.

Tomb Raider: Underworld post mortem

›
Gamasutra - Features - Postmortem: Crystal Dynamics' Tomb Raider: Underworld Very interesting article, mostly because Eric Lindstrom men...

Microtransactions and flash games

›
Gamasutra - Features - Generating Cash For Premium Flash A couple of useful comments about flash games and how to use microtransactions for ...
Tuesday, 1 September 2009

Definition of impediments in SCRUM

›
Scrum Impediments Laszlo Szalvay of Danube talking about "impediments" in the context of Scrum: "In the Scrum method of agile...

Localisation of games

›
ICO Partners » Blog Archive » Localise and shine: it may be easier than you think A nice article by Thomas and Diane which covers all aspect...
Thursday, 27 August 2009

Case Study: Fully Distributed Scrum

›
Fully Distributed Scrum - Agile2009, Schoonheim & Sutherland, Xebia India TBD case | Xebia Blog Guido Schoonheim shares a case study abo...
Wednesday, 26 August 2009

Scrum FAQ

›
Scrum for Team System - Process Guidance A good FAQ, should work nicely in combination with "scrum in 5 minutes" by Jeff Sutherlan...

SCRUM training: games and exercises

›
The Agile Playground | Agile 2009 Tobias Mayer shared some games and exercises at the Agile Conference 2009 which aim at providing a deeper...

Help for Product Owners: Prioritizing the backlog

›
First Things First: Prioritizing Requirements Karl Wiegers provides some advice on the topic of prioritizing the backlog and he throws in a ...

Estimations: storypoints vs hours

›
Refactor Your Mind » complexity Another good posting of Tick Tonoli regarding the reoccuring topic of estimating by using abstract storypoin...
Tuesday, 25 August 2009

Game developer locations

›
For those who are looking for a nice index of game development related companies which are located in the UK: UK game developer locations An...
Monday, 24 August 2009

Affinity Estimation-when there are a lot of stories to be estimated

›
I came across Rick Tonoli`s Blog and found a couple of very interesting articles. Still working my way through his postings, i'll prais...

Scalability: best practices

›
13 Scalability Best Practices | High Scalability The guys at http://highscalability.com released a list of 13 best practices about scaleabi...
›
Home
View web version
Powered by Blogger.