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Cultural Studies & Analysis Basic Characteristics of Life Development Stages
Infancy
Birth-4 Years Individuality
19-23 Years
Self-awareness
40-43 Years
Reflection
60-65 Years
Infants live in the present in a bonded state of absolute dependence with mother as the provider of all needs. The infant's relationship to its mother will change rapidly as the infant develops mobility, but the mother's relationship as nurturer to the infant will not. The fundamentals of taste in music, clothing, partners, and personal concepts such as what is attractive or sexy are set here. However, just as your personal identity is emerging you take on other social identities: employee, spouse, and/or parent. The value in learning tilts from Experience to Utility. This is a nuanced, experienced, and edited version of the individual at 23. Depending on the degree of change necessary to bring the mature self into alignment, this process can be dramatic or simple. The final shakeout will fall back to more nuanced preferences confirmed at 23. This stage marks the beginning of a search for meaning. A renewed interest in religion of youth or popular philosophy or spirituality is common. Value is found in experiences such as non-utilitarian learning, travel, and personal development. As in childhood, goods are valued for their Affiliation.
Childhood
4-10 years
Alliance
23-30 Years Readjustment
43-50 Years Recognition
65-70 Years
Children are experiential learning machines, gathering and manipulating data until all possibilities are exhausted, then moving on (play.) The nature of play limits long-term brand loyalty. Children look to role models to validate discoveries. Value in consumer goods lies in Affiliation. The learning stage of a long period of conflict and resolution between the individual and overlaying social identities. Shared meals emerge as an important social collaboration for gauging relationships. Value of consumer goods lies in Validation of rapidly evolving social mobility. The learning stage of the maturity period. Products and practices that do not fit are dropped. There is a new openness to new alliances and ideas compatible with examined and refined values. Consistency and reliability are high priority values. The learning stage of the resolution period. Practices and products that do not meet the new standards of core value for cost (money or spiritual) are dropped. Brand loyalty for valued products is fixed unless the product changes or cost increases negate value.
Preadolescence
10-14 Years
Practice
30-35 Years Mastery
50-55 Years Accommodation
70-75 Years
The first nostalgia age as children look to establish lifelong values. Preadolescents work to strike a balance between present and future states, actively seeking new role models while finding security and investing value in the icons of childhood. As life gets more complex, imbalances come to the fore. This period marks the second nostalgia age as icons of childhood reemerge as symbols of value. The core values of nostalgia are reliability, consistency, and security. The third nostalgia age as we reflect on life's path. A period of fine-tuning of alliances and practices. The editing-out process is rapid. As social mobility slows, acquisition of goods also slows. Value is found by a return to a nuanced version of the childhood play stage of Experience. The final fine-tuning period of stripping away what doesn't work and valuing what does. A sense of freedom not experienced since childhood drives us to explore for intrinsic motivation alone. Nostalgia is commonly expressed in unfavorable comparison the present to the past.
Adolescence
14-19 Years Evaluation
35-40 Years Reevaluation
55-60 Years
Acceptance
75+ Years
The emergent identity is driven to sever the dependent relationship with the parent. Validation shifts from parent to peer group. Self-testing and the "trying on" of mediated identities drives both the consumer good and experience markets. A time of identity-driven separation similar to the adolescent stage. A period of reexamination of the web of relationships that comprise the social whole, with a rejection of those that do not fit the individual identity. A third period of reexamination of identity based on the realization that you are now most likely operating at maximum capability in all areas of your life. Value is placed on understanding and security. De-accessioning consumer goods begins.
High speed password cracking on PlayStation 3 - News - heise Security UK High speed password cracking on PlayStation 3
The Sony PlayStation 3 gaming console has been used to generate high speed MD5 hashes by a New Zealand security consultant. He claimed a rate of over 1.4 billion iterations per second in a presentation at the Kiwicon conference in Auckland. The researcher attributes this performance to both the parallelism available from the multi-core processor and the simplicity of the processor architecture. Generating hashes for the words in a dictionary or simply all valid character combinations and comparing the result to a given hash from a password file is the basic mechanism of password cracking.
Nick Breese, the kiwi penetration tester who performed the experiment, pointed out that the PlayStation's architecture is "very suitable for cryptography", being optimised for high speed repetitive execution of simple processes. The processor uses six cores, each capable of executing four calculations simultaneously due to a Single Instruction, Multiple Data internal architecture. This permits 24 simultaneous calculations on the device as a whole, which runs at a clock rate of 3.2 GHz, implying that an iteration occupies around 50 machine cycles.
Breese claims to have achieved a speed improvement factor of 100 over previous upper limits. In earlier experiments he conducted on a Core 2 Duo processor he apparently attained around eight million iterations per second. It is not clear right now how the performance demonstrated in the PlayStation test compares with that of the GeForce-8 solution recently introduced by Elcomsoft. Nevertheless, at 300 UK pounds or less (half the price of the Elcomsoft software package alone), this demo potentially puts super-fast password hash cracking in the hands of almost any user.
Apparently pure research was not the only motive for this project. Breese is himself a gamer, and this project justified to his bosses the business expense of a PlayStation 3 for his office!
T=Machine » 8 things to avoid when building an MMOG server A few years ago, I wrote an article for Develop magazine - “10 MMOs you don’t want to do”.
Here’s 8 things you really shouldn’t do but that might seem like a good idea if you’ve never made an MMOG before.
All these are examples of things that have been done on real MMO projects, usually MMORPGs.
1. use off-the-shelf middleware from the enterprise industry. It’s designed for completely different usage-patterns and cannot cope with MMO style usage. Equally, initially distrust anything from traditional Big Iron companies.
2. think that Grid Computing will somehow magically solve the problems. It won’t (c.f. previous point).
3. aim to code the server in a scripting language. You *can* run some scripts embedded in the server, but not the server itself - but even that can screw you when you’re trying to run thousands of scripts at once
4. assume that front-end load-balancing will solve any problems. It won’t, all it does is increase the efficiency of your cluster by a small amount. And it usually won’t provide you with failover, because most game designs will end up kicking you from your server if it dies, so the failover never gets used at that level.
5. ignore performance testing until mid-way through the project. If performance tests at 10% of the way through production say it’s slow, that means you’re in deep trouble - it does NOT mean that “we’ll come back and optimize it later”. Optimizing netcode and server code is NOT like traditional single-threaded local-only optimization: many of the things you’re dealing with (like LANs, and TCP/IP stacks) run orders of magnitude too slowly, so your optimization comes from imaginative system-architecture, not from optimizing small chunks of code at a time.
6. ignore billing concerns in your core game design. Non-free MMOG’s are entirely about billing, which means that you have to design it in, and build it in to the tech design from an early stage. Retrospectively adding billing hooks and billing information to existing server codebases is often about as easy and effective as retrospectively making your code secure. Just don’t go there.
7. hire an academic who specializes in networking, especially a PhD student (this gets done quite often). All this means is that they’ve obsessed with a very narrow slice of the many many problems, and generally they won’t know WTF to do about the rest of the problems. That’s no better than just promoting a general programmer to become “the new Server specialist”
8. innovate on both technology AND game design at the same time. Either do a traditional MMO so you can re-use all the existing common wisdom for design, and get to market (or at least a stable GDD) fast, and use the slack that buys you to focus on better tech, or use the most boring tech you can think of (instance lots; do lowest-hanging-fruit in your tech design) and innovate on the gameplay
9.
The Game Industry Salary Survey 2007 - GameCareerGuide.com #
The Game Industry Salary Survey 2007
[09.03.07]
- Jill Duffy
#
Seventy-three thousand dollars a year.
That's the number that got a little bit of buzz this year. It's the average salary of a game developer. But it's just a number, and it's nowhere near what entry-level candidates should vie for when sealing the deal of their first industry job; nor is it a perfect bar against which to measure game developer salaries regionally, since the cost of living varies drastically between states like California, Texas, and North Carolina.
Here, we take a more tailored look at the statistics in light of what someone new to the game industry would need to know by paring down the results of Game Developer's sixth annual salary survey.
An extended version of this article, including information about developers' average level of education, differences in pay by gender, and more, can be found in the April 2007 issue of Game Developer magazine, available for downloadable purchase for $3.95.
Fully Loaded Legal Windows at 0$ Cost » Cool Websites, Software and Internet Tips Fully Loaded Legal Windows at 0$ Cost
8 November, 2006 | written by Aibek | 15 comments
Many of my friends once in a while ask me to format and reinstall their windows system. While reinstalling is not a big deal, getting all necessary programs afterwards is. So, I decided to dedicate this post to all-needed software tools for healthy and trouble free PC usage(i.e. antivirus, spyware removal, firewall, system maintenance tools, office software, media players and etc). Based on number of downloads and user reviews I have compiled list of best software tools available which are 100% free. The cool thing about this list is that most of these programs are the best available in their particular domain. You can actually have fully loaded legal system at 0$ cost. Here it goes…
Name
Description
Review / Download
Security
Antivir Personal Edition 6 Antivirus Program link (allmost 1 mil downloads withiin 5 month)
AVG Antivirus Free Edition 7 Antivirus Program link (over 11 mil downloads within 3 weeks)
ZoneAlarm 6 Firewall (protect your computer from hackers and prevent some programs connecting to the internet without your consent) link (over 40 mil downloads)
Spybot Search & Destroy 1.4 Spyware Removal Tool link (over 80 mil download)
Ad-Aware SE Personal Edition 1.06 Spyware Removal Tool link (over 220 mil downloads)
Maintenance
SyncBack 3.2 Files Backup Tool link (over 50.000 downloads within 4 month)
CCleaner System Optimization Tool / Registry Cleaner link (allmost 1.8 mil downloads in 2 weeks)
RAM Booster 2 RAM Recovery Tool(speedup your computer by recovering RAM) link (3.2 mil downloads in 11 month)
Free RAM XP Pro RAM Recovery Tool link (4.4 mil downloads in 7 month)
Office/Documents
OpenOffice 2.0.4 Microsoft Office Alternative link (over 500 .000 downloads in 4 month)
Adobe Reader 7.0.8 View and Print Adobe PDF files link (over 30 mil downloads in 4 month)
Media (Play any Movies)
VLC Media Player These 2 players in combination with codec pack below will play almost any video file you may have. I am a big movie buff and it always worked for me link (approx 3.5 mil downloads in 6 month)
DivX Player 6.2.2 link (over 50 mil downloads in 5 month)
Advanced DVD Player DVD player link (more then 400.000 downloads in 3 weeks)
Avant DVD Player DVD player link (more then 400.000 downloads in 3 weeks)
Klite Codec Pack No more hunting for codecs. link (one of the best codec packs available)
Browsers & Internet Related
Mozilla Firefox 2.0 All belowed web browser link (more then 2mill downloads in 2 weeks)
Internet Explorer 7 New version of Microsoft’s IE browser. Much better then previous releases. (IE7 vs. Firefox 2 by CNET) link (more then 8 mil downloads within 3 weeks)
Flash Player 9 Needed for viewing flash animations on the websites link (more then 8.5 mil downloads in 4 month)
QuickTime 7.1.3 Most popular player used for viewing videos integrated into websites (ex; video blogs, trailers) link (more then 16 mil downloads in 2 month)
Other
WinRAR RAR archiver link (more then 40 mil downloads in 2 month)
Once you have all fundamentals, you can tweak and dress up your system even more with some of the desktop applications we reviewed before. Enjoy!