Tuesday 26 August 2008

MIGS 2007: Jonathan Blow On The 'WoW Drug', Meaningful Games

Gamasutra - MIGS 2007: Jonathan Blow On The ' WoW Drug', Meaningful Games
MIGS 2007: Jonathan Blow On The 'WoW Drug', Meaningful Games

MIGS 2007: Jonathan Blow On The ' WoW Drug', Meaningful Games At the 2007 Montreal Games Summit, Jonathan Blow, creator of 2006 IGF Design Innovation award winner Braid, addressed the subtle assumptions that underlie the modern game development process.

Many of these assumptions, he asserted, are damaging, founded in the fabric of tradition and consistently reinforced by a lifetime of games. Blow proposed a fresh mindset and the need for a new perspective on game design, with the goal of fostering enhanced creativity and deeper, more meaningful games.

Blow opened by discussing a New York Times op-ed by Daniel Radosh that dealt with Halo 3, finding that the game clove dutifully alongside its formula and added little innovation over previous installments. He highlighted a particular excerpt to introduce his point; from the article:
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