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Virtual Worlds News: Updated: Virtual Worlds Management Report: 100+ Youth-Oriented Worlds Live or DevelopingApril 11, 2008
Updated: Virtual Worlds Management Report: 100+ Youth-Oriented Worlds Live or Developing
Developmentstatuskapril08 Virtual Worlds Management released a new report today on Youth Worlds: Based on a comprehensive research available through Virtual Worlds News, we've found that there are now over 100 virtual worlds operating or in development with a focus on the youth market (18-and-under). It's worth noting that, at the younger level, the lines between virtual worlds, games, and social networking blur heavily. If nothing else, it's a fascinating trend at how users are merging their activities into one immersive space. Likewise, while the list is sure to change (please feel free to send in updates) it's a good snapshot of where the industry is at: [These numbers are updated according to several worlds that I'm currently adding to the list.] While there are 60 listed youth worlds currently live, another 53 are in concepting, development, or testing phases. In other words, keep an eye on this space.
Terra Nova: Who plays, how much, and why? Answers.Who plays, how much, and why? Answers.
Dmitri Williams
As some on this list know, my research group has been working on a joint project with Sony Online Entertainment for the last two years. This collaboration has enabled our team to collect virtual world data on--as far as we know--an unprecedented scale. SOE has let us access the full data logs generated and collected by the world Everquest II.
This is one of those "be careful what you ask for" moments in science. We asked for everything, and many terabytes later, found ourselves hosting and analyzing massive data on supercomputers at NCSA. SOE also let us do a large-scale survey of their player base. Although there have been good surveys of virtual world populations done in the past, this is the first that took place within the game engine and with the help of the developer. As a result, it does not have the self-selection issues that the first such surveys have had, and the response rate was impressive.