Wednesday 4 February 2009

Strategies for Implementing Cover Behaviors

Strategies for Implementing Cover Behaviors — AiGameDev.com

 September 3rd, 2007 | Combat | Alex J. Champandard

Whilst catching up with recent discussions about game AI on the web, I stumbled on this thread about cover. Implementing good combat behaviors using cover isn’t always straightforward, but game developers often use the same tricks to solve this problem…
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