Thursday 3 September 2009

Microtransactions and flash games

Gamasutra - Features - Generating Cash For Premium Flash
A couple of useful comments about flash games and how to use microtransactions for monetization. Common sense is yet again very helpful.

"Done correctly, games designed with microtransactions in mind need not infuriate gamers. Harris recalls that his team was careful to build a complete game for those who just want to play -- and beat -- the game for free.

"You can go through all 30 levels of SAS without paying a dime," he says. "We believe that to be very important. And people who don't mind forking over a few dollars for extra content can go to the premium license tab and buy some kick-ass guns, the ability to regenerate health, and even something called 'guardian angel' which lets you continue from where you died."


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